![x particles 3.5 fluid x particles 3.5 fluid](https://insydium.ltd/site/assets/files/2929/ocean_primitive.jpg)
If you leave it empty, the particles will be attracted to the position of the modifier itself. Attractorsĭrag the objects you want to use into this list.
![x particles 3.5 fluid x particles 3.5 fluid](https://static.cambridge.org/content/id/urn%3Acambridge.org%3Aid%3Aarticle%3AS0022112020006151/resource/name/S0022112020006151_figAb.png)
The object to use if 'Object Select' is set to 'Object Index'. Random ObjectĮach particle will be attracted to a randomly-selected object from the list. Use the 'Index' parameter to select the object to use. The particles will be attracted to a specific object in the list, where the first object in the list has an index of 0, the second an index of 1, and so on. Almost certainly, this will be somewhere in the 3D world other than an actual object position. The positions of all the objects in the 'Attractors' list are averaged and the particles will be attracted to the resulting location. Also, if the objects are animated, the object which is furthest from a particle may vary over time. Depending on particle position, different particles may be attracted to different objects. The particles are attracted to the object furthest away from them. Also, if the objects are animated, the object which is nearest to a particle may vary over time. The particles are attracted to the nearest object to them.
![x particles 3.5 fluid x particles 3.5 fluid](https://insydium.ltd/site/assets/files/2867/news_article_-_update_out_now.jpg)
Note that if the list is empty, the particles are attracted to the position of the modifier itself and this menu is not used. Object Selectįrom this menu you can select which of the objects in the 'Attractors' list will be used to attract the objects. The maximum speed the accelerated particles will have. Because the particle speed can become very high, very quickly, you can limit the speed to the value in the 'Speed limit' setting. This will accelerate the particle as it moves towards the modifier. This is the force applied to the particle to attract it to the modifier. You can change this to move the barbs closer to, or away from, the centre. The offset of the four 'barbs' from the centre of the attractor. You can change this to whatever you need. If you click the little arrow next to the 'Visible in Editor' label, you see two parameters to control the look of the icon: Note: if there is an object in the 'Attractors' list which is used as the attraction point for the particles, this icon will no longer be drawn as it no longer shows the point to which the particles are attracted - they are attracted to the object instead. You can alter the size of the icon and the offset of the four points from the centre if desired. This gives you visual feedback to the point to which the particles are attracted. If this switch is checked, the Attractor will appear in the viewport like this: This is the mode to use if you want to add some other kind of movement to the particle as well as rotation. Adding a modifier such as Wind or Turbulence will also contribute to the final result. In this mode the change in velocity caused by this modifier contributes to, but does not control, the final particle velocity. This is the only mode that was available in X-Particles 3.5. Turbulence) you will find that it has little or no effect on the particle. Here, the modifier takes complete control of the particle movement and if you add another modifier which also influences particle speed and direction (e.g. This modifier has two modes of operation, which are controlled here. The modifier's effect on a particle can be halted by means of another Action, if desired. Until that point, the particle will not be affected, but once activated for a particular particle, the modifier will continue to influence it as long as it is in the field of effect of the modifier. In this mode, the modifier will only act on a particle when told to do so by an Action. X-Particle Actions have no effect on the modifier in this mode. In this mode, particles will be affected if they come into the field of effect of the modifier. Uncheck this switch to disable the modifier. This modifier has the following sections:įor the 'Groups Affected', 'Mapping', and 'Falloff' tabs, and for the buttons at the bottom of the interface, please see the ' Common interface elements' page. It can carry out user-specified actions when the particle approaches the target. This modifier attracts particles to itself or to other objects.